Kicking it Olde Sküül! Burgerlib on Github Follow Olde Sküül on Twitter Burgerbecky on LinkedIn Burgerbecky on LinkedIn
Loading...
Searching...
No Matches
Burger::NetPlay::MessagePlayerJoined_t Struct Reference
Inheritance diagram for Burger::NetPlay::MessagePlayerJoined_t:
Collaboration diagram for Burger::NetPlay::MessagePlayerJoined_t:

Public Attributes

uint32_t m_uPlayerCount
 New number of players in the game.
PlayerInfo_t m_PlayerInfo
 Information about the added player.
Public Attributes inherited from Burger::NetPlay::MessageHeader_t
uint32_t m_uVersion
 Packet version "kVersion" and special flags.
uint32_t m_uMessageID
 Message ID code to denote what the message actually is ( ePacketMessage )
PlayerID m_uFrom
 PlayerID of the sender.
PlayerID m_uTo
 PlayerID or GroupID of the destination.
uint32_t m_uSignature
 Incrementing message ID number for uniqueness.
uint32_t m_uTimeMark
 Message timestamp in milliseconds.
uint32_t m_uSize
 Size of the entire message packet in bytes.

Additional Inherited Members

Public Member Functions inherited from Burger::NetPlay::MessageHeader_t
void ClearHeader (void)
 Reset a message header.

Member Data Documentation

◆ m_PlayerInfo

PlayerInfo_t Burger::NetPlay::MessagePlayerJoined_t::m_PlayerInfo

Information about the added player.

◆ m_uPlayerCount

uint32_t Burger::NetPlay::MessagePlayerJoined_t::m_uPlayerCount

New number of players in the game.