Description of a located server. More...
Public Attributes | |
NetAddr_t | m_Address |
Network address of the game server. | |
NetAddr_t | m_PingAddress |
Address datagram came from. | |
uint32_t | m_uFlags |
States to process on this entry, see kFlagNewGame. | |
uint32_t | m_uTimeMark |
Time this server was heard from (Platform specific timebase) | |
char | m_Name [kMaxGameNameLen+1] |
Name of the game server. | |
Static Public Attributes | |
static const uint_t | kFlagNewGame = 0x01U |
Located game server is a new one. | |
static const uint_t | kFlagIsDuplicate = 0x2U |
Located game server is a duplicate of a previous one. | |
Description of a located server.
When enumeration is active, located servers on the network will be stored in instances of this structure and will contain the information needed to connect to the remote server.
Located game server is a duplicate of a previous one.
Located game server is a new one.
NetAddr_t Burger::NetworkModuleSettings::LocatedServer_t::m_Address |
Network address of the game server.
char Burger::NetworkModuleSettings::LocatedServer_t::m_Name[kMaxGameNameLen+1] |
Name of the game server.
NetAddr_t Burger::NetworkModuleSettings::LocatedServer_t::m_PingAddress |
Address datagram came from.
uint32_t Burger::NetworkModuleSettings::LocatedServer_t::m_uFlags |
States to process on this entry, see kFlagNewGame.
uint32_t Burger::NetworkModuleSettings::LocatedServer_t::m_uTimeMark |
Time this server was heard from (Platform specific timebase)