This is the complete list of members for Burger::Matrix3D_t, including all inherited members.
AffineInverse(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
GetXColumn(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
GetXRow(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
GetYColumn(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
GetYRow(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
GetZColumn(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
GetZRow(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
Identity(void) | Burger::Matrix3D_t | |
Multiply(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
Multiply(const Matrix3D_t *pInput1, const Matrix3D_t *pInput2) noexcept | Burger::Matrix3D_t | |
Multiply(float fScale) | Burger::Matrix3D_t | |
Multiply(const Matrix3D_t *pInput, float fScale) | Burger::Matrix3D_t | |
Multiply(float fScaleX, float fScaleY, float fScaleZ) | Burger::Matrix3D_t | |
Multiply(const Matrix3D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix3D_t | |
operator const float *() const | Burger::Matrix3D_t | inline |
Pitch(float fPitch) | Burger::Matrix3D_t | |
Roll(float fRoll) | Burger::Matrix3D_t | |
Set(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
Set(const FixedMatrix3D_t *pInput) | Burger::Matrix3D_t | |
Set(const Matrix4D_t *pInput) | Burger::Matrix3D_t | |
SetFromQuaternion(const Vector4D_t *pInput) | Burger::Matrix3D_t | |
SetPitch(float fPitch) | Burger::Matrix3D_t | |
SetRoll(float fRoll) | Burger::Matrix3D_t | |
SetScale(float fX, float fY, float fZ) noexcept | Burger::Matrix3D_t | |
SetTranslate(float fX, float fY) | Burger::Matrix3D_t | |
SetXColumn(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
SetXColumn(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
SetXRow(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
SetXRow(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
SetXYZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
SetXZY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
SetYaw(float fYaw) | Burger::Matrix3D_t | |
SetYColumn(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
SetYColumn(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
SetYRow(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
SetYRow(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
SetYXZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
SetYZX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
SetZColumn(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
SetZColumn(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
SetZRow(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
SetZRow(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
SetZXY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
SetZYX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
Transform(Vector3D_t *pInput) const | Burger::Matrix3D_t | |
Transform(Vector3D_t *pOutput, const Vector3D_t *pInput) const | Burger::Matrix3D_t | |
TransformAdd(Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
TransformAdd(Vector3D_t *pOutput, const Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
Transpose(void) | Burger::Matrix3D_t | |
Transpose(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ) | Burger::Matrix3D_t | |
TransposeMultiply(const Matrix3D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix3D_t | |
TransposeSetFromQuaternion(const Vector4D_t *pInput) | Burger::Matrix3D_t | |
TransposeSetPitch(float fPitch) | Burger::Matrix3D_t | |
TransposeSetRoll(float fRoll) | Burger::Matrix3D_t | |
TransposeSetXYZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
TransposeSetXZY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
TransposeSetYaw(float fYaw) | Burger::Matrix3D_t | |
TransposeSetYXZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
TransposeSetYZX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
TransposeSetZXY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
TransposeSetZYX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
TransposeTransform(Vector3D_t *pInput) const | Burger::Matrix3D_t | |
TransposeTransform(Vector3D_t *pOutput, const Vector3D_t *pInput) const | Burger::Matrix3D_t | |
TransposeTransformAdd(Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
TransposeTransformAdd(Vector3D_t *pOutput, const Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
x | Burger::Matrix3D_t | |
y | Burger::Matrix3D_t | |
Yaw(float fYaw) | Burger::Matrix3D_t | |
z | Burger::Matrix3D_t | |
Zero(void) | Burger::Matrix3D_t |